Monday, February 27, 2012

REVIEW: Termagants

The termagant is a cheap little critter, at about 6 points, or for free if spawned with a Tervigon.
While pretty rubbish on their own in terms of Weapon Skill and Ballistic Skill,  they can be great for covering more important units and soaking up enemy fire. Plus, you never know, you may get lucky and pick off a couple of enemies!
Termagants come with three different weapons: Fleshborers (for a 6 point Gaunt), Devourers (for a 7 pointer) and Spinefists (5 point Gaunt). Devourers are by far the better guns, with an 18 inch range, (compared to the others 12 inch), double the strength of the Gaunt and Living    Ammunition, a helpful rule which lets you reroll any failed attempts to wound.
They come with a large array of available biomorphs: toxin sacs (+1 strength) Adrenal Glands (+1 WS or Initiative) and Extended Carapaces (+1 Armour Saves). They also have a helpful special rule known as Without Number, which means for 3 extra points, your termagant brood can respawn at the board edge when wiped out.
Fleshborer

Devourer

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