Tuesday, March 13, 2012

REVIEW: Carnifex

WOW. WOW. WOW.
Or really?

Carnifexes have many uses. Customisable to the point of insanity, the 'fex can be prepared for any role. I personally gave it a Barbed Strangler, Scything Talons, Mace Tail (because it looks cool), Spore Cysts, Adrenal Glands, Toxin Sacs and Enhanced Senses. About 140 points in all. I plan to use it for crushing larger units.
However, the Carnifex is also surprisingly poor in places. Armour saves are 3+ (that's the same as a NORMAL space marine) but for only (SARCASM) 20 points you can increase that to 2+. It also has a rather poor weapon skill (3???) which is bested by its smaller teammates.
But I suppose STRENGTH 9 (which can be brought to strength 10 for 6 points) and toughness 6 (20 points to bring up to 7) kind of make up for all that. Plus, it looks. so. AWESOME!!!!

Saturday, March 10, 2012

More Tyranids on the way

A Carnifex and some more Termagants will be heading my way very soon, so make sure to watch out for a review on the classic hulking Tyranid beast. What weapons and what biomorphs do you think the Carnifex should have?

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REVIEW: WARRIORS

The final brood I started off with: the Warriors. As Synapse Creatures, they are useful units to start with as they'll keep your lesser 'Nids in check. Highly adaptable, Tyranid Warriors can be equipped with all sorts of weapons, from Spinefists up to Venom Cannons, from Rending Claws to massive Scything Talons. They also come with many of the usual Tyranid Biomorphs, as well as some of the more advanced ones, like Wings and Enhanced Senses. They're good at staying alive and blasting the enemy until they reach the front line, where they are virtually unstoppable. I would recommend supplying each unit with a medium ranged weapon (Devourer or Venomspitter) and Scything Talons. In large broods, equip one Warrior with a heavy ranged weapon (Venom Cannon or Barbed Strangler, but I personally prefer the Venom).

 

Barbed Strangler


REVIEW: Hormagaunts

Aah, Hormies. So reliable.
Speedy and deadly in close combat (with a WS of 4 and 2 attacks) the Hormagaunt is an essential unit. One of the "swarmy" types of Tyranid, they are, like Termagants, helpful for covering more important units. Although you may want to keep them alive, because once they reach the front line, there's no stopping them!
Hormagaunts have only one weapon: a pair of Scything talons, but there are many Biomorphs available to them as well. Like Termagants, they can have Adrenal Glands (a very very good idea, at only 1 point extra), Toxin sacs, Extended Carapaces and Flesh hooks.

STATS:

WS:4  BS:3  S:3  T:3  W:1  I:5  Att:2  Ld:5  Sv:6+